Beginning iOS 3D Unreal Games Development by Robert Chin

By Robert Chin

The synthetic UDK gains Epic's award-winning Unreal Engine three, used to create bestselling video games resembling Infinity Blade for iOS, and renowned console video games like Borderlands and Bioshock. Now, you could construct your personal Unreal video game for the iOS platform.

Beginning iOS 3D Unreal video games improvement covers utilizing the substitute UDK online game production process to create 3D video games for the iOS platform, consisting of the iPhone, iPod contact and iPad.

Specifically, this booklet covers:
* UnrealScript programming language, going past the constraints of the visible Kismet scripting language
* the artificial UDK code framework, easy UDK instruments and different UDK goods had to construct a game
* a number of author-created video game frameworks are provided and are used to demonstrate the UnrealScript programming language and consumer enter tools particular to the iOS cellular platform

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Extra info for Beginning iOS 3D Unreal Games Development

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This continues until the expression evaluates to false then the for loop is exited. for (counter variable initialization; (expression1); countervariable increment/decrement) { } In the following example, the for loop counter variable is initialized to 0. If i is less than 10 then the code block is executed. The counter variable is incremented by 1 at the end of the loop. For (int i = 0; i < 10; i++) { // Execute this block of code while i < 10, increase i by 1 after every loop } Switch/Case Statement—The switch statement is a more elegant and organized alternative to the if then else statement.

The iOS Deployment Setup 5. Click the OK button. The Mobile section should become visible below the Configuration button. 6. In the Mobile section, change the Packaging Mode to Default as shown in Figure 1–21. Figure 1–21. Packaging Mode 7. Next you need to add the UDK level maps that you want to cook and place in the package that you deploy to your iOS device. Figure 1–22 shows the Maps to Cook section. Figure 1–22. Adding Maps to Cook 8. Click the Add button to bring up a list of the maps available on your computer (see Figure 1–23).

For those newer to programming, an alternative would be Sams Teach Yourself C++ in 24 Hours by Jesse Liberty (Sams, 2011). The following sections give you a brief working look into the UnrealScript language itself in terms of basic variables, functions, classes, and data types. Certain aspects of UnrealScript, such as its object-oriented nature and inheritance, will not be discussed in depth because you are expected to have knowledge of this already. It is not a complete reference to the UnrealScript language.

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