Create Mobile Games with Corona by Silvia Domenech

By Silvia Domenech

Enhance cross-platform cellular video games with Corona utilizing the Lua programming language! Corona is experiencing explosive development between cellular video game builders, and this publication will get you on top of things on tips on how to use this flexible platform. You’ll use the Corona SDK to simplify video game programming and take a enjoyable, no-nonsense method of write and upload must-have gameplay beneficial properties. You’ll how to create the entire gaming must haves: menus, sprites, circulate, standpoint and sound results, degrees, loading and saving, and online game physics. alongside the best way, you’ll know about Corona’s API features and construct 3 universal sorts of cellular video games from scratch which could run at the iPhone, iPad, Kindle fireplace, corner colour, and all different Android smartphones and drugs.

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Drawing the Background Image Since it’s a bit daunting to start using a new programming language without seeing results, let’s begin by adding a background image to the game. As game developers, seeing images in our games is great because they let us see report erratum • discuss Creating the Project • 31 that the program isn’t broken (or at least not completely). We’ll sometimes have to make further checks to see whether the nonvisual code is working, but seeing images behave in the way we expect them to is usually a good sign.

In this case, you’ll see the text message, which we passed as a parameter in the print() function. As you can see in the following image, the print() function writes a message of our choosing on the console, which will make it easier for us to send ourselves messages as our program runs so that we can monitor what it’s doing. com report erratum • discuss Chapter 2. The Game Loop • 20 As we discover bugs or problems with the programs we write, we’ll add calls to this print() function in strategic places in the code and then relaunch the program and watch the console to see what it is doing.

GotoScene(). gotoScene( "game" ) Now that the program will go directly to the game scene, it’s time for us to start working on it. Drawing the Background Image Since it’s a bit daunting to start using a new programming language without seeing results, let’s begin by adding a background image to the game. As game developers, seeing images in our games is great because they let us see report erratum • discuss Creating the Project • 31 that the program isn’t broken (or at least not completely). We’ll sometimes have to make further checks to see whether the nonvisual code is working, but seeing images behave in the way we expect them to is usually a good sign.

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